"Politics" -- which I define as cards that seek to manipulate your opponents decisions towards a desirable outcome -- is a more accurate descriptor, but the numbers aren't high there either: I count 4 additional cards that manipulate your opponents like Mirkwood Trapper, which combined with 6 voting cards and 1 voting payoff card that can reward opponents equals
This is basically the same effect as untapping Gilder Bairn but applied to everyone, and blinkable
Whether it bolstered go-wide aggressive decks or slotted into good stuff decks as a big haste threat, it did a lot of work
Check out my previous examinations: Revisiting Commander 2011, Revisiting Commander 2013, Revisiting Commander 2014, Revisiting Commander 2015, and Revisiting Commander 2016
Tamatoa Happy as a Clam is a 6-cost Character with 4|5 stats, when played, itll let you add 2 item cards to your hand from your discard